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Pyrokinesis, Hydrokinesis, Cryokinesis

Many mermaids gain superpowers along with their tails, once again frequently based on H2O: Just Add Water! They also tend to upgrade from one to another, mainly starting with an elemental power and moving to a more weather related one.

This does not apply to temporary powers, but permanent ones that a character can use at any time. If a mermaid has to recite a spell, use a potion or otherwise relies on some object other than herself, it does not count. Powers used by non-mermaids don't belong on this list.

AtmokinesisEdit

Main article: Atmokinesis

The ability to control the weather, particularly storms. This power is typically a combination of several mermaid abilities, which are also powers in their own right; control of wind, rain, lightning and the like.

Body ManipulationEdit

The ability to control one's own body or someone else's.

Known UsersEdit

Bubble ManipulationEdit

The ability to create and control bubbles.

Known UsersEdit

Cloth ManipulationEdit

The ability to alter fabric or cloth, such as to instantly change one outfit into another.

Known UsersEdit

CryokinesisEdit

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Main article: Cryokinesis

Also known as Glaciokinesis, the ability to freeze objects and generate snow or many other substances. Specifically, freezing water is Hydro-Cryokinesis. Associated with the element of air.

Dream WalkingEdit

The ability to enter the dreams of others.

Known UsersEdit

Elemental ManipulationEdit

The ability to control or even transform into the elements. This includes manipulation or creation of earth, fire, air and water.

Known UsersEdit

EvaporationEdit

The ability to rapidly dissipate water, turning it into vapor without heat.

Known UsersEdit

Force FieldsEdit

The ability to create energy shields to trap or deflect attacks (or attackers).

Known UsersEdit

GelidkinesisEdit

Gelatinous

The ability to turn water into a gelatinous substance, or to generate slime/goop.

Known UsersEdit

HealingEdit

The ability to heal the injuries of oneself or others.

Known UsersEdit

Hydro-ChromokinesisEdit

The ability to manipulate the color of water.

Known UsersEdit

HydrokinesisEdit

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Main article: Hydrokinesis

Also known as Aquakinesis, the ability to manipulate water.

Instant KnockoutEdit

The ability to render someone else unconscious instantly without harming them.

Known UsersEdit

Instant LearningEdit

The ability to absorb a new skill and excel at it rapidly, sometimes in seconds.

Known UsersEdit

IntangibilityEdit

The ability to make oneself no longer solid, and therefore pass through walls or have objects pass through the body without harm.

Known UsersEdit

InvisibilityEdit

The ability to make oneself unseen to others. Occasionally it can also extend to making other objects or people invisible.

Known UsersEdit

Life ManipulationEdit

A general ability to create or stimulate life.

Known UsersEdit

Light ManipulationEdit

The ability to control light.

Known UsersEdit

Magical VoiceEdit

The ability to use one's voice for magical purposes, whether in Siren Song or some other form of mind control, or just being able to cast spells through speech or singing.

Known UsersEdit

Siren SongEdit

The ability to hypnotize others with one's singing voice. Because of its control over others, this is more often a villainous power than a good one, but there have been exceptions.

Known UsersEdit

Sonic ScreamEdit

The ability to emit a highly enhanced scream of high amplitude.

Known UsersEdit

According to Titania, all mers have latent sonic abilities that can be trained into sonic screams or sonic speed.

Moon ShieldEdit

The ability to block the light of the full moon, preventing it from having its usual intoxicating influence on a mermaid.

Known UsersEdit

Money ManipulationEdit

The ability to summon or create wealth.

Known UsersEdit

Nature ManipulationEdit

The ability to control and change elements of nature. This can mean just plants or extend to everything non-manmade, including rocks and earth.

Known UsersEdit

Plant ManipulationEdit

The ability to control plants.

Known UsersEdit

PrecognitionEdit

The ability to see into the future.

Known UsersEdit

RestorationEdit

The ability to restore broken objects to their original form. It may be simply the reversal of shattering.

Known UsersEdit

Self-ReplicationEdit

The ability to create duplicates of oneself.

Known UsersEdit

ShapeshiftingEdit

The ability to transform into someone or something else, whether human, animal or inanimate object. This is typically not classed as a mermaid power, but a separate species.

Known UsersEdit

ShatteringEdit

The ability to make objects spontaneously shatter.

Known UsersEdit

Siren ShieldEdit

The ability to protect oneself from Sirens.

Known UsersEdit

Siren TrackingEdit

The ability to see where a Siren has been and pursue it.

Known UsersEdit

Solar ManipulationEdit

The ability to control and manipulate the sun and sunshine, associated with the element of fire.

Known UsersEdit

Stellar ManipulationEdit

The ability to control one or more stars.

Known UsersEdit

SuperspeedEdit

The ability to travel at high speeds without harm or significant energy loss.

Known UsersEdit

SuperswimEdit

A water-only variant of superspeed: the mermaid can swim at incredibly high speeds without tiring. Also known as sonic speed.

Known UsersEdit

SuperstrengthEdit

Enhanced strength.

Known UsersEdit

TelekinesisEdit

The ability to move objects with one's mind.

LevitationEdit

Another name for telekinesis; specifically the ability to make objects float in the air.

Known UsersEdit

Aqua-TelekinesisEdit

The ability to move objects that are touching water.

Known UsersEdit

TelepathyEdit

The ability to read minds. It can also be used to manipulate memories, swap bodies, or create headaches.

Known UsersEdit

InsanityEdit

The ability to make someone else lose their mind.

Known UsersEdit

TeleportationEdit

Main Article: Teleportation

The ability to instantly transport from one place to another.

Temporal ManipulationEdit

The ability to control time.

Time TravelEdit

The ability to move backwards or forwards through time.

Known UsersEdit

Time StoppingEdit

A subset of temporal manipulation, the ability to stop time. Can be linked to ice in that it "freezes" time.

Known UsersEdit

ThermokinesisEdit

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Main article: Thermokinesis

The ability to heat water, boiling or even evaporating it. Associated with the element of fire.

ZoolingualismEdit

The ability to communicate with, or understand the reactions of, animals.

Known UsersEdit

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